The process of Character Creation for Amaran characters are laid out here.
Determine Ability Scores[]
Character's stats are determined by the point buy system, using 32 point-buy. Most characters have stats ranging from 8 to 18, though some races may have higher or lower stats.
Choose a Race[]
Amar is home to many of the standard races found in the Player's Handbook. In addition, Amar is home to:
- Aarakocra: Avian humanoids that can take to the skies.
- Blue: A race of small goblinoids with a knack for psionics.
- Bullywug: A race of amphibious frog-like humanoids.
- Dwarf, Glacier: Dwarves that have inhabited the frozen wastes north of Amar.
- Githyanki: Lithe, green humanoids with a resistance to mental assault.
- Gnarl: Half-gnolls that mostly inhabit grasslands.
- Half-Nymph: Graceful fey that have a strong connection to the natural world.
- Lesser Drow: Dark Elves that have since rejoined with their cousins in worshiping Corellon Larethian.
- Shadar-Kai: Fey from the plane of shadow.
- Troll-Kin: A magical cross-breed of trolls and humans.
- Umberling: Large insectoids known to cause confusion with their stare.
- Yuan-Ti Pureblood: Serpentine humanoids with silver tongues.
Race | Adulthood | Simple (Rogue) | Moderate (Fighter) | Complex (Wizard) |
---|---|---|---|---|
Aarakocra | 5 years | +1d4 | +2d4 | +2d6 |
Blue | 8 years | +1d2 | +1d4 | +2d4 |
Bullywug | 14 years | +1d4 | +2d4 | +3d4 |
Dwarf, Glacier | 40 years | +3d6 | +5d6 | +7d6 |
Gnarl | 12 years | +1d3 | +2d3 | +3d3 |
Half-Nymph | 30 years | +2d6 | +4d6 | +6d6 |
Lesser Drow | 110 years | +4d6 | +6d6 | +10d6 |
Shadar-Kai | 25 years | +1d6 | +2d6 | +3d6 |
Troll-Kin | 20 years | +1d4 | +3d4 | +5d4 |
Yuan-ti Pureblood | 15 years | +1d6 | +2d6 | +3d6 |
Race | Middle Age | Old | Venerable | Maximum Age |
---|---|---|---|---|
Aarakocra | 50 years | 90 years | 130 years | +4d10 years |
Blue | 30 years | 50 years | 70 years | +2d10 years |
Bullywug | 35 years | 55 years | 75 years | +3d10 years |
Dwarf, Glacier | 125 years | 188 years | 250 years | +2d% years |
Gnarl | 26 years | 35 years | 42 years | +1d10 years |
Half-Nymph | 75 years | 150 years | 200 years | +6d10 years |
Lesser Drow | 175 years | 263 years | 350 years | +4d% years |
Shadar-Kai | 100 years | 175 years | 250 years | +1d% years |
Troll-Kin | 40 years | 65 years | 85 years | +3d10 years |
Yuan-ti Pureblood | 50 years | 80 years | 125 years | +4d10 years |
Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Aarakocra, male | 4' 6" | +2d10 | 80 lb. | x(1d4) lb. |
Aarakocra, female | 4' 6" | +2d10 | 80 lb. | x(1d4) lb. |
Blue, male | 2' 6" | +1d8 | 35 lb. | x1 lb. |
Blue, female | 2' 5" | +1d6 | 30 lb. | x1 lb. |
Bullywug, male | 4' 0" | +4d8 | 120 lb. | x(1d6) lb. |
Bullywug, female | 3' 8" | +4d6 | 95 lb. | x(1d4) lb. |
Dwarf, Glacier, male | 3' 10" | +2d4 | 145 lb. | x(2d6) lb. |
Dwarf, Glacier, female | 3' 8" | +2d4 | 110 lb. | x(2d6) lb. |
Gnarl, male | 5' 8" | +2d6 | 150 lb. | x(2d6) lb. |
Gnarl, female | 5' 4" | +2d6 | 135 lb. | x(2d4) lb. |
Half-Nymph, male | 4' 4" | +2d6 | 80 lb. | x(1d6) lb. |
Half-Nymph, female | 4' 4" | +2d6 | 80 lb. | x(1d6) lb. |
Lesser Drow, male | 4' 5" | +2d6 | 85 lb. | x(1d6) lb. |
Lesser Drow, female | 4' 5" | +2d6 | 85 lb. | x(1d6) lb. |
Shadar-Kai, male | 4' 8" | +3d4 | 100 lb. | x(2d4) lb. |
Shadar-Kai, female | 4' 4" | +3d4 | 90 lb. | x(2d4) lb. |
Troll-Kin, male | 5' 6" | +2d10 | 180 lb. | x(2d6) lb. |
Troll-Kin, female | 5' 4" | +2d10 | 165 lb. | x(2d6) lb. |
Yuan-ti Pureblood, male | 5' 4" | +2d10 | 100 lb. | x(1d6) lb. |
Yuan-ti Pureblood, female | 5' 2" | +2d10 | 85 lb. | x(1d6) lb. |
Choose a Class[]
Amar is home to members of every class, including most prestige classes. For house rules for specific base and prestige classes, check Classes of Amar.
Skills[]
At first level, each character chooses either a craft skill, a knowledge skill, a perform skill, or a profession skill. She always is treated as having maximum skill ranks in that skill.
Knowledge
- When selecting the knowledge (local) skill, chose a region from among the regions within Amar. You may make knowledge (local) checks within that region with no penalty. You may make such checks for other regions at a -4 penalty.
Speak Language
Many citizens of Amar are multilingual. Most people speak common (a trade tongue found within most civilization), and a language specific to their race or locale. Upon character creation, each character chooses a language corresponding to the region they are from. A full list of languages of Amar can be found below, including a list of typical speakers.
Unlike most worlds, it takes only 1 skill point to gain proficiency in a language (assuming a tutor, texts, or some other form of learning it is available).
Language | Typical Speakers | Alphabet |
---|---|---|
Aarakocra | Aarakocra | Draconic |
Abyssal | Demons, chaotic evil outsiders | Infernal |
Aquan | Water-based creatures | Elven |
Auran | Air-based creatures, Aarakocra | Draconic |
Borosh | Boroshians, Traders | Common |
Bullywi | Bullywugs, Goblins | Giant |
Celestial | Good outsiders | Celestial |
Common | Civilized Peoples, Traders | Common |
Drow Sign | Drow, Lesser Drow | N/A |
Druidic | Druids (only) | Druidic |
Dwarven | Dwarves, Duergar | Dwarven |
Ein | Einiondans, Traders | Common |
Elven | Elves, Lesser Drow, Half-elves | Elven |
Giant | Giants, Ogres Trolls, Troll-kin | Giant |
Gith | Gith | Elven |
Gnomish | Gnomes | Gnomish |
Goblin | Blue, Bugbears, Goblins, Hobgoblins | Dwarven |
Gnoll | Gnolls, Gnarls | Giant |
Halfling | Halflings | Common |
Ignan | Fire-based creatures | Draconic |
Infernal | Devils, lawful evil outsiders | Infernal |
Keld | Keldians, Traders, Mages | Common |
Mish | Mishans, Traders | Common |
Orcish | Orcs, Bullywugs | Dwarven |
Sylvan | Dryads, Half-Nymphs, Leprachauns | Elven |
Terran | Earth-based creatures, Umberlings | Dwarven |
Tevi | Tevishians, Traders | Common |
Ulihm | Ulihmans, Traders | Common |
Undercommon | Drow, Lesser Drow, Shadar-kai | Elven |
Yuan-ti | Serpentine creatures, Yuan-ti Purebloods | Yuan-ti |