Borosh

Borosh is the eponymous capital of the Boroshian Lands. It is a metropolis with a population of roughly 40,000. The town is built up on the coast of the ocean and the Teur River. The city is one of the oldest and largest on all of Amar, and it has a very diverse population.

The city is nested upon the verdant coast with four great walls dissecting the city into separate rings. The Teur runs through the center of the city, and many goods and people ferry from one part of the city to the other.

Demographics
Borosh has some interesting demographics. Many Amaran Half-Orcs and a surprising number of orcs make their homes here. Many humans and elves can also be found throughout, much like any other town. The population is 45% human, 12% half-orc, 10% elf, 6% yuan-ti pureblood, 5% half-elf, 5% gnome, 4% halfling, 4% orc, 4% gnarl, 3% troll-kin, 2% other.

Many religious citizens truly believe that the yuan-ti purebloods are descendants of dragons and have been blessed by Bahamut. Even those that don't concern themselves with deities or chose not to worship Bahamut still pay them mind - perhaps just in case.

Politics
Borosh is a theocratic caste-based society, it is ruled by the benevolent half gold dragon high priestess of Bahamut, Matakhu. While she doesn't deal much in the day-to-day goings on in Borosh, her word is taken as law.

There is a council of women aristocrats that have significant influence and power, taking care of most of the legal processes involved in running of the city while Matakhu sees to the religious needs of the city. This caste is called the Kethed (gem in draconic).

Just below these folks are the high priests of Bahamut, called the Sunathaer (cleric in draconic). The Sunathaer comprises most of the religious leaders in the city and they are the enforcers of Matakhu's (and thus Bahamut's) will.

Next are the military forces of the city, the Thaenar (major rank in draconic). The Thaenar includes all of the military forces as well as the guards of the city.

Below the Thaenar are the free merchants and aristocrats of Borosh, the Aurix (gold in draconic).

Finally, below the Aurix are the free citizens of Borosh, the Kosjmyrni (literally "mother's child" in draconic), referring to how Matakhu sees herself as the mother of the citizens of Borosh- whether they are faithful or Bahamut or not.

Notable Places

 * The Barracks: A strong stone-walled building within Lion's Ward, a station of the town guard.
 * Birdsong Alley: A verdant alley between buildings within Servant's Borough. Though no birds are ever seen, it is often filled with gentle birdsong.
 * Cloister of Death: An open courtyard surrounded by broken columns within Hell-hound's village. It is said that anyone who speaks Nerull's name within the cloister can summon the spirit of a loved one who has died.
 * The Courthouse: A grand half-timbered building located within Court Ward. It is surrounded by other buildings where the Kethed keep their offices and host meetings.
 * The Demon and the Cat: A shabby commoner's inn run by a dwarf named Grant Hurlow. He has a clowder of cats that also live with him, located within Hell-hound's Village.
 * The Guildhall: A grand timber and brick building located within Charger's Ward, once an inn house. It contains a large meeting hall and several smaller rooms, and is shared among several local merchant guilds.
 * The Harlequin Hydra: A modest dwarven inn, kept by a half-brass dragon dwarf named Amum. Accommodations consist of several cots in a few large rooms upstairs and several private rooms downstairs.
 * The House of Euphoria: A grand brick theatre within Feygrove Farthing, home of a troupe of illusionist-dancers.
 * The Liquid Lodge: An elegant adventurer's inn, built within what was once a sailing ship within one of the Dock Wards of the innermost ring. The owner is a short gnome named Elvern Timetap.
 * Meni's Carvings: A modest woodcarver's workshop, run by the male half-nymph Meni within Archfair Farthing. It is said to be protected by fey creatures.
 * Nebense's Armaments: The workshop of a male Shadar-Kin weaponsmith named Nebense, who has been purchasing much more raw iron than usual. This large workshop is located within Pool Borough.
 * Nefere's Masonry: The workshop of a female human stonemason named Nefere, who seems to know every ruin within twenty leagues of town.
 * Nestify's Pottery: The workshop of a male human potter named Nestify, known for his living earthenware figurines.
 * The Sawmill: A derelict building of brick and slate within the Arcanist's Village, filled with complex dwarven machines. It is apparent that the building is a sawmill, but no-one has been able to work out how to operate it in many generations.
 * Shrine of Meheti: A stone spire engraved with the holy symbol of Meheti, a previous high priestess of Bahamut, surrounded by a ring of broken columns.
 * The Temple of Bahamut, God of Dragons: The main temple to Bahamut is located within Temple Ward. It is an impressive stone-walled building, decorated with idols of precious stone and pools of clear water.
 * Ulrich Asylem: A single storey stone building within Scepter Ward, filled with the madmen and lunatics of the town.