Dwarf, Glacier

Glacier Dwarves are a subrace of dwarf that has moved north and acclimated to vast cavernous cities carved into ice and glaciers. Glacier dwarves look simila to other dwarves, and to a casual observer that they appear nearly identical, much to the chargin of both races. Glacier dwarves tend to be slightly taller and huskier than other dwarves with blonde, copper, or white hair. Glacier dwarves are notable for their mastery of blue ice - a material as strong as steel but used to create much sharper blades.

Glacier Dwarf Racial Traits

 * +2 Constitution, -2 Charisma: Glacier dwarves share the physical bulk of other dwarves and the latent issues of socializing with outsiders.
 * Dwarf base land speed is 20 feet. However, glacier dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
 * Darkvision: Glacier dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight.
 * Icecunning: Glacier dwarves gain a +2 racial bonus on Search checks to notice unusual construction or hazards in ice and snow. This includes traps of ice or snow, and natural or supernatural hazards such as thin ice or blood snow. A glacier dwarf who merely comes within 10 feet of unusual ice construction or hazards can make a Search check as if he were actively searching, and a glacier dwarf can use Search to find ice or snow traps as a rogue can.
 * +2 racial bonus on Appraise and Craft checks that are related to snow, ice, or special frostfell materials.
 * Cold Endurance: Glacier dwarves receive Cold Endurance as a bonus feat.
 * Ice Mastery: Glacier dwarves are at home in icy environments and have honed their grip and poise. They get a +4 bonus on balance checks, climb checks, grapple checks, and on opposed checks to avoid being tripped.
 * Pact of the Frostfell: Glacier dwarves cast spells with the [Cold] descriptor at +1 CL. They manifest powers with the cold subtype at +1 ML.
 * Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.