Character Creation

The process of Character Creation for Amaran characters are laid out here.

Determine Ability Scores
Character's stats are determined by the point buy system, using 32 point-buy. Most characters have stats ranging from 8 to 18, though some races may have higher or lower stats.

Choose a Race
Amar is home to many of the standard races found in the Player's Handbook. In addition, Amar is home to:
 * Aarakocra: Avian humanoids that can take to the skies.
 * Blue: A race of small goblinoids with a knack for psionics.
 * Bullywug: A race of amphibious frog-like humanoids.
 * Dwarf, Glacier: Dwarves that have inhabited the frozen wastes north of Amar.
 * Githyanki: Lithe, green humanoids with a resistance to mental assault.
 * Gnarl: Half-gnolls that mostly inhabit grasslands.
 * Half-Nymph: Graceful fey that have a strong connection to the natural world.


 * Lesser Drow: Dark Elves that have since rejoined with their cousins in worshiping Corellon Larethian.
 * Shadar-Kai: Fey from the plane of shadow.
 * Troll-Kin: A magical cross-breed of trolls and humans.
 * Umberling: Large insectoids known to cause confusion with their stare.
 * Yuan-Ti Pureblood: Serpentine humanoids with silver tongues.

Choose a Class
Amar is home to members of every class, including most prestige classes. For house rules for specific base and prestige classes, check Classes of Amar.

Skills
At first level, each character chooses either a craft skill, a knowledge skill, a perform skill, or a profession skill. She always is treated as having maximum skill ranks in that skill.

Knowledge Speak Language
 * When selecting the knowledge (local) skill, chose a region from among the regions within Amar. You may make knowledge (local) checks within that region with no penalty.  You may make such checks for other regions at a -4 penalty.

Many citizens of Amar are multilingual. Most people speak common (a trade tongue found within most civilization), and a language specific to their race or locale. Upon character creation, each character chooses a language corresponding to the region they are from. A full list of languages of Amar can be found below, including a list of typical speakers.

Unlike most worlds, it takes only 1 skill point to gain proficiency in a language (assuming a tutor, texts, or some other form of learning it is available).