Highpass

Highpass is a large city located in the northwestern portion of the Boroshian Lands. It has a mixed population of 28,000. It sits nestled at the foot of the Tempered Mountains and is bordered by the Paragon Jungle. It was erected upon the main trade route into the region upon the Golden Road, and it mainly exports exotic materials from the jungle and silver ore from the nearby mountains.

Demographics
Highpass is a rather diverse city. It has a high population of gith, who created vast silver mines in the nearby Tempered Mountains to craft exotic arms and armor. The population is 30% human, 22% gith, 10% elf, 6% half-elf, 6% goblin, 4% blue, 4% halfling, 3% hobgoblin, 3% bugbear, 3% yuan-ti pureblood, 9% other.

There is no patron deity of the city. However, with such a diverse population many churches and temples to most deities have popped up within the city, from the sun god Pelor to the goblinoid god Bargrivyek.

Politics
Highpass is ruled by a council of six members called the Sitzung (Gith for meeting), each voted in by citizens of the city. Every six years the longest standing member is cycled out and a new election is held, and the prior representative is not eligible for a seat for another 12 years. Highpass operates almost entirely autonomously from Borosh.

The guard, known as the Wache is known for being strict and having a curfew for most citizens (except for those whose work is done at night). Highpass has a small retinue of highly trained troops to serve as a military, mostly Gith outfitted in full silver armor with masterfully crafted silver swords.

Notable Places

 * Craftsman's Lane: Located within the northern market square lies a veritable smorgasbord of weaponsmiths, armorsmiths, jewelers, sculptors, and other shops. Most are gith, and mostly focus on crafting silver goods.
 * The Dragon Stables: The original stalls of this huge stone-walled building in coin farthing were each large enough to hold a young dragon. They have been divided by wooden frames into horse stalls, which are hired out to merchants, pilgrims, and other travelers. The male dwarf Wino has run the business since the years that dragons were stabled there.
 * The Datmoor Brewer's Guild House: Within Dukesarch Ward lies a grand stone building, decorated with finely carved gargoyles, depicted with tankards in their hands. Run by the Datmoor Brewer's Guild, this facility produces many of the ales, mead, and beer across the region.  The guildmaster is a portly bullywug named Murdo Datmoor.
 * Fyst'ar's Caducetorium: Located on brick lane, west of a major crossroads within hart's district lies an innocuous two-storey stone-walled building with a slate roof. An animated sign of wizards dueling hangs outside its walls. The shopkeeper is a willowy male gith named Fyst'ar Tsul. He has a young daughter who idolizes adventurers.
 * The Odd Elderberry: This poor tavern lies on Wall Passage within servant's ward. The street outside is obstructed by stacks of crates and barrels.  Run by a tall female human named Wihtburh, this simple wooden shack has a dirt floor covered in straw. Accommodations consist of a few small rooms with straw mats.
 * Sven's Cuts: This barbershop is a small rough-hewn stone building located within orchard district. A male glacier dwarf named Sven Beardtrimmer runs the shop with the help of his family.
 * The Toad's Tavern: An old female Bullywug named Higgla runs this nice inn located within a civic quarter amongst quiet streets and grand monuments. The street outside is watched by a squad of the town guard. This large stone-walled building has several stained glass windows and a smooth hardwood floor. It is brightly lit by magical candles and crystal chandeliers. This inn boasts a few small rooms with beds and woolen mattresses.
 * The Trickster's Tankard: Located on beggar's side within servant's ward lies this single storey building of stone walls, with well-made wooden tables and chairs. Accommodations consist of several large rooms with beds and straw mattresses. The innkeeper is a slender male elf named Mailchu. He is suspiciously inquisitive.
 * Wache Gebäude: The guardhouse and barracks are located within bluewall village. This two-floor building is constructed of a strange amber-colored wood.  This building is flanked by an iron building that serves as the jailhouse.