Navhiid

The peaceful city of Navhiid lies upon the banks of the Teur River. It is a large city with a population of  around 5,300. Many townsfolk ferry up and down the river in skiffs, while tradestuff generally travels by barge. Navhiid is located in close proximity to vast mudflats that make for the ideal environment to plant rice. Due to this, the city's economy is almost entirely based on their cash crop.

Demographics
Navhiid's population is mostly human, though common demi-humans and some exotic races may be found here. The population is 54% human, 20% elf, 6% half-elf, 3% halfling, 3% half-orc, 3% dwarf, 11% other.

A few different faiths are followed in Navhiid, though Bahamut and Pelor are the most notable.

Politics
Navhiid pays fealty to Borosh as a general rule, though it operates mostly autonomously. It is ruled by Grand Vizier Moiran Konda, a storm giant apostate of Bahamut. He is much less authoritarian and lets a council of bureaucrats make most decisions for the city. In fact, the locals don't see him but for once a year during Lexi (speaker in draconic), a yearly ceremony where new officials are sworn in.

Notable Places

 * The Alchemists Guild House: An ornate timber building with a large perpetually bubbling cauldron in place of a sign, this building within unicorn's farthing is guarded by a rusty iron golem.


 * Bolo's Curds: A food stand within unicorn farthing run by the male half-orc Bolo famous for its fried cheese curds.
 * The Cock and Unicorn: An inn found on Orchard avenue within unicorn farthing, run by a short male human named Wulfa. The inn is a large stone-walled building, with a yellow tile roof and a tiled mosaic floor. Accomodations consist of several small rooms with beds and woolen mattresses. A large private bathhouse is available to guests.  Wulfa is a retired sage and it is said sometimes powerful sorcerers and wizards visit.
 * The Dwarf's Pottery: The workshop of a male dwarf named Horki Baldvison, who throws and fires his wares at the same time. He specializes in urns with ash glazes, favored by the gentry for their gardens.
 * Hordiny's Crafts: Within the market square is a jewler's stall run by a strange human male named Hordiny. He was cursed by a hag's ring and cannot see nor hear elves.  Thankfully his young blue apprentice Brisben assists with such customers.
 * Last Gasp Saloon: This inn, located on Hedge Row south of market square, lies near the ruins of an old temple. Its neighbors include a locked warehouse and the small home of a female human named Helthru. The inn is a simple wooden shack, with several shuttered windows and re-purposed caskets serving as benches and tables. Several wooden cots and lined coffins make up the beds in the basement. The innkeeper is a strange female halfling named Abel obsessed with death.
 * Mose's Carvings: The workshop of a male bullywug woodcarver named Mose, known for his intricate puzzle boxes.
 * The Shop of Secrets: This derelict sandstone building can be found north of market square. It is run by an aged shopkeeper, a human male named Derryn. He will pay you for your secrets, if you're willing to part with them for a good price.
 * The Wishing Well: Within falls district lies a deep shaft in the ground, surrounded by stone steps. It is said that there exists one particular coin in town, and that whoever casts it into the well will be granted their wish.